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Domain the Trading Card Game

Welcome to Domain the ultimate trading card game! Please play the tutorial and then sign up (page bottom or top right). You can also click the play button below to play a bot without signing up. To get all the cards you must sign up however. The tutorial is STRONGLY recommended before playing.

Play Tutorial

Play

Cards

ABYSS
1

HP

On Play:
play from deck: Play all shades from your deck. They cannot move this turn.
amount: 3 name: shade
move: single
cost: 0
ACID RAIN
1

HP

On Play:
terrain attack: Do 15 damage to all cards on wasteland terrain. Acid rain is sent to the grave after use.
atk: 15 terrain: wasteland
move: rooted
cost: 0
ALL SEEING EYE
1

HP

On Play:
see hand: See opponent's hand.
move: single
cost: 0
ARCANE SENTRY
22

HP

attack:
atk: 4
bonuses: wasteland
move: move by king
cost: 0
FISSURE
51

HP

astral fissure: Your astral cards may move to an adjacent unoccupied square.
rooted: can't move
move: rooted
cost: 0
ASTRAL NETWORK
1

HP

On Play:
astral network: Any enemy card on a straight line horizontal, vertical, or diagonal between any two of your astral cards receives 14 damage.
move: single
cost: 0
AUTUMN'S SPRITE
5

HP

plant portal: Can play any plant from the hand by this card.
Types: plant
move: straight line 4
cost: 0
AZRAEL
37

HP

attack: If this card kills another, it may move again.
atk: 23 chain attack: infinite
explode by type: Explode your own demon to attack all surrounding cards.
atk: 20 type: demon
Types: demon
move: side jump
cost: 61
BARRIER
1

HP

On Play:
barrier: Give a card defense. The card will not receive damage the first 2 times it is attacked. Drag from the hand directly over a card to activate. Barrier is sent to the grave after use. Does not stack.
move: rooted
cost: 25
LUMINARY
12

HP

attack: Gains resulting damage in hp up to its maximum health.
atk: 7
Types: astral
move: diagonal
cost: 0
BETRAYAL
1

HP

On Play:
betrayal: Drag onto a demon owned by the opponent. If you have more demons on your side it will become yours. Does not work on kings.
move: single
cost: 0
BLOOM
1

HP

regrowth: Resurrect a card of plant type on this card's tile. You must pay the card's cost.
type: plant
move: zero
cost: 0
BOG DWELLER
58

HP

attack:
atk: 16
bonuses: ocean swamp
continuous:
Types: amphibious plant
move: straight line 2
cost: 40
BOTTOM FEEDER
10

HP

continuous:
Types: aquatic
move: single
cost: 0
BURIAL
1

HP

On Play:
discard deck: Send the top 2 undying cards from your deck to the grave.
amount: 2 type: undying
move: zero
cost: 0
CALL OF THE NIGHT
1

HP

On Play:
call of the night: Kill all your cards except your king and cards with mana mine. If your king is undying it is invulnerable for 3 turn changes.
move: zero
cost: 0
CERBERUS
20

HP

attack:
atk: 8
bonuses: scorched
move: single
cost: 0
CHIMERA
46

HP

attack:
atk: 18
bonuses: scorched swamp
move: straight line 4
cost: 46
CLONING SEEDS
2

HP

rooted: Can't move unless warped.
true copy: Copy a card of cost 20 or less. You have to pay its cost in mana. Gives plant type.
cost limit: 20 type: plant
Types: plant
move: rooted
cost: 0
COCOON
13

HP

continuous:
rooted: can't move
Types: insect
move: rooted
cost: 0
CRYPT KING
45

HP

attack:
atk: 14
reincarnate: Take the tile of a card you own that hasn't moved or used an ability. Send it to the grave and heal by half it's hp.
resurrect: Resurrect an undying on an adjacent tile. Pay its cost.
type: undying
Types: undying
move: single
cost: 40
CRYSTAL
1

HP

On Play:
territory: Change all tiles within distance 2 (horizontally and vertically) to crystal. Crystal terrain subtracts 5 damage from incoming attacks.
range: 2 type: crystal
move: zero
cost: 0
CRYSTAL AVATAR
15

HP

attack:
atk: 8
move: diagonal
cost: 0
COSMOS DRAGON
72

HP

shoot terrain: Attack any card at distance 1. Changes terrain to crystal before attack.
atk: 25 range: 1 type: crystal
Types: astral dragon
move: dualzigzag
cost: 54
CRYSTAL SAGE
16

HP

defense: First 2 hits don't do damage.
count: 2
shoot terrain: Change terrain to crystal.
atk: 0 range: 3 type: crystal
Types: mage
move: single
cost: 20
DARK DEAL
1

HP

On Play:
dark deal: Summon the demon of highest cost (under 35 mana) from your deck. It can't move this turn. The opponent gets a copy on a random open tile by their king. If all tiles are filled this card can't activate.
move: zero
cost: 0
DEATH FROM BEYOND
90

HP

attack: Gains resulting damage in hp up to its maximum health.
atk: 25
continuous:
Types: astral
move: side jump
cost: 51
DECAYING MUMMY
10

HP

continuous:
resurrect: Resurrect an undying card on an adjacent square. You must pay its cost to revive.
type: undying
Types: undying
move: single
cost: 0
DEEP FREEZE
1

HP

On Play:
deep freeze: All cards that are not aquatic or amphibious on ocean terrain are frozen for 2 turn changes.
move: single
cost: 25
DEEP SEA DEVIL
49

HP

attack:
atk: 17
Types: aquatic
move: straight line 2
cost: 20
DESIRE'S GUARDIAN
72

HP

attack:
atk: 23
continuous:
control: Control a card of cost less than 20 that isnt a king for your turn.
mana: Get 20 mana.
shoot: Attack at distance 2.
atk: 14 range: 2
Types: dragon
move: straight line 2
cost: 52
DISCARD
1

HP

On Play:
discard top: Send 2 cards from your deck top to the grave.
amount: 2
move: zero
cost: 0
DRAGON CHARMER
8

HP

reduce cost: Reduces cost of playing dragons by 15 as long as this card is on the field.
reduction: 15
move: single
cost: 0
DRAGON EGG
11

HP

continuous:
Types: dragon
move: zero
cost: 0
DRAGON SERVANT
17

HP

attack:
atk: 7
reduce cost: Reduces cost of playing dragons by 10 as long as this card is on the field.
reduction: 10
move: single
cost: 0
DRAGON SLAYER
17

HP

attack: If the target has dragon type attacks do 5 extra damage.
atk: 7 type bonus: %{bonus 5, type dragon}
move: single
cost: 0
DRAW
1

HP

On Play:
draw2: Draw 2 cards. Must be played to a square adjacent to your king. You can play again after this cards use. Draw is sent to the grave after use.
move: rooted
cost: 8
DREAM DRAKE
60

HP

attack:
atk: 13
dream state: Can't move or use an ability on the very first turn.
dualzigzag: Change movement.
move: dualzigzag
straight line: Change movement.
move: straight line
Types: dragon
move: dualzigzag
cost: 47
DUNE STRIDER
22

HP

shoot terrain: Change terrain to oasis.
atk: 0 range: 3 type: O
move: move on oasis
cost: 0
EPHEMERAL GARDEN
15

HP

continuous:
rooted: Can't move.
Types: plant
move: rooted
cost: 0
ERUPTION
1

HP

On Play:
territory: Change all tiles within distance 2 (horizontally and vertically) to scorched terrain.
range: 2 type: scorched
move: zero
cost: 0
ETERNAL GAMESTER
2

HP

play again: You can play from the hand again.
Types: mage
move: single
cost: 45
EXCHANGE
1

HP

On Play:
exchange: Send one of your own cards to the grave for 40 mana by dragging this card from the hand over a card you own on the field.
amount: 40
move: zero
cost: 0
EXPLOSION
1

HP

On Play:
explode: Attacks all adjacent cards.
atk: 20
move: zero
cost: 10
FALSE LIGHTNING
1

HP

On Play:
false thunder: Gives a mage shooting ability with 19 atk, 2 range. False lightning is sent to the grave after use.
move: rooted
cost: 10
FATIGUE
1

HP

On Play:
fatigue: All cards on wasteland cannot do movement based attacks until 2 turn changes.
move: zero
cost: 0
INFERNO
27

HP

attack: Changes terrain to scorched.
atk: 17 type: scorched
bonuses: scorched
Types: demon
move: single
cost: 31
FLAME GODDESS IDOL
25

HP

rooted: Can't move
trigger:
mana from scorched: When a card dies on scorched turf you get 35 mana.
mana: 35
move: rooted
cost: 0
FLASH
1

HP

On Play:
flash: Play directly on a card from the hand, The card cannot attack until 4 turn changes later. Flash is sent to the grave after use.
move: rooted
cost: 10
FLIGHT SPELL
1

HP

On Play:
flight spell: Give all your mages side jump movement.
move: zero
cost: 0
FLOOD
1

HP

On Play:
territory: Change all tiles within distance 2 (horizontally and vertically) to ocean terrain
range: 2 type: ocean
move: zero
cost: 0
GEOMANCER
12

HP

storm: Changes adjacent terrain to wasteland.
atk: 14 name: quake type: wasteland
Types: mage
move: single
cost: 12
GIANT HORNET
4

HP

attack:
atk: 4
bonuses: swamp
Types: insect
move: single
cost: 0
GIANT SCORPION
40

HP

attack:
atk: 14
bonuses: swamp wasteland
Types: insect
move: horizontal vertical 2
cost: 20
GREAT MONARCH
16

HP

heal by type: Heal all cards with insect or plant type that are within 2 tiles vertically and horizontally.
amount: 9 range: 2 types: [insect, plant]
Types: insect
move: jump
cost: 0
GREAT OAK SPIDER
51

HP

attack:
atk: 11
bonuses: swamp
plant portal: Can play any plant from the hand by this card.
Types: insect plant
move: horizontal vertical 2
cost: 19
GRIFFIN
20

HP

attack:
atk: 9
move: side jump
cost: 0
HARVEST BLADE
1

HP

On Play:
equip harvest: Change one of your card's movement based attacks to harvest 20 mana. This card is sent to the grave after use.
buff: 0 damage: 0 mana: 20
move: zero
cost: 0
HIVE
24

HP

rooted:
spawn: Spawn giant hornet on adjacent square. The hornet can't move this turn.
name: giant hornet
Types: insect
move: rooted
cost: 5
AQUA HYDRA
66

HP

attack:
atk: 20
continuous:
flood: Change tiles within distance 2 (horizontally and vertically) to ocean terrain.
range: 2 type: ocean
Types: aquatic
move: straight line 2
cost: 40
ICARUS
14

HP

attack:
atk: 9
Types: demon
move: side jump
cost: 0
ILLUSIONIST
2

HP

On Play:
copy: When played, this card will copy your king's movement and shuffle its position with your king's. It will appear as a king on your opponents screen.
portal: Can play from hand by this card.
Types: mage
move: single
cost: 0
INFESTATION
1

HP

On Play:
infestation: Creates a copy of an insect on a random adjacent tile. The copy can't move this turn.
move: zero
cost: 0
KAZE
13

HP

attack:
atk: 10
bonuses: wasteland
tornado: Tornado rotates adjacent cards by 2 tiles clockwise. Skips edges of the board and rooted cards.
atk: 15
move: single
cost: 17
CASTLE KNIGHT
14

HP

attack:
atk: 5
On Play:
call to arms: Play 1 castle knight from your deck if there is an available adjacent tile.
name: castle knight
move: single
cost: 0
KNOWLEDGE
1

HP

On Play:
academy: Give a mages effects to your king if it's a mage. This does not include abilties tied to movement based attacks. Knowledge is sent to the grave after use.
move: rooted
cost: 0
LAVA GOLEM
25

HP

attack:
atk: 9
bonuses: scorched
continuous:
move: single
cost: 0
LAVA WAVE
1

HP

lava wave: 30 damage on all scorched tiles in a line starting from this card, in the direction of an adjacent tile you click, and ending with the first non-scorched tile. This must be played on a scorched tile.
move: single
cost: 30
FLAME LORD
10

HP

bonuses: scorched
shoot terrain: Change terrain to scorched.
atk: 14 range: 2 type: scorched
trigger:
mana from scorched: When a card dies on scorched turf you get 20 mana.
mana: 20
Types: mage
move: single
cost: 30
LOST ONE
2

HP

On Play:
call to arms: Play 1 lost one from your deck if there is an available adjacent tile.
name: lost one
trigger:
slow on death: When a card kills this, that card has its movement changed to single unless the card is rooted. Removes chain attack.
Types: undying
move: move on waste
cost: 0
MANA IN THE ROUGH
1

HP

On Play:
mana on oasis: For every card you own on oasis you get 8 mana. This card counts.
move: zero
cost: 0
MANA MINE
62

HP

mana mine: Gives 60 mana to the player that kills this card.
mana: 60
rooted: Can't move unless warped.
move: rooted
cost: 0
MANA STORM
1

HP

On Play:
mana storm: Puts 5 mana shards across the board in random tiles. Whoever kills a shard gets 10 mana.
Types: astral
move: single
cost: 0
MANEATER
14

HP

rooted: can't move
shoot: Attack any card at distance 3.
atk: 4 range: 3
Types: plant
move: rooted
cost: 0
MASKED PRIMAL
11

HP

attack:
atk: 8
Types: demon
move: single
cost: 0
MASKED SERPENT
6

HP

attack:
atk: 6
shoot: Attack any card at distance 2.
atk: 5 range: 2
Types: demon
move: single
cost: 0
METEOR
1

HP

On Play:
explode: Attacks all cards on the board.
atk: 27
move: zero
cost: 69
MIRACLE MAGE
8

HP

heal: Heal all cards that are within 2 tiles vertically and horizontally.
amount: 5 range: 2
Types: mage
move: single
cost: 0
MYSTIC OBELISK
28

HP

On Play:
obelisk: If your king is a mage, no card can inflict damage on it while this is on the field excluding self-damage and king eater abilities.
rooted: Can't move unless warped.
move: rooted
cost: 0
NEBULOUS
22

HP

continuous:
omni slash: Attack all adjacent cards.
atk: 9
Types: astral
move: straight line
cost: 0
NECROMANCER
9

HP

resurrect: Resurrect an undying card to an adjacent square. You must pay its cost to revive.
type: undying
Types: mage
move: single
cost: 0
NIGHTMARE
6

HP

attack:
atk: 20
continuous:
grave:
immortal: Revives at the end of the turn.
Types: demon
move: diagonal
cost: 36
OASIS
1

HP

On Play:
territory: Change all tiles within distance 2 (horizontally and vertically) to oasis. Oasis terrain heals 1 hp per turn change.
range: 2 type: O
move: zero
cost: 0
PALADIN
10

HP

attack:
atk: 2
heal: Heal all cards that are within 2 tiles vertically and horizontally.
amount: 3 range: 2
Types: mage
move: single
cost: 0
PARASITIC WASP
9

HP

attack: Spawns parasitic wasps on kill. The number spawned equals the cost of the target divided by 10 plus 1 up to open tiles.
atk: 7 name: parasite
bonuses: swamp
Types: insect
move: side jump
cost: 0
PHARAOH'S BLESSING
1

HP

On Play:
pharaohs blessing: Give an insect card defense 2 and bonus on oasis.
move: single
cost: 0
FOREVER PHOENIX
16

HP

attack:
atk: 18
bonuses: scorched
grave:
immortal: Revives at end of turn
move: side jump
cost: 45
FOREST WYVERN
38

HP

attack:
atk: 14
bonuses: swamp
Types: dragon plant
move: side jump
cost: 20
PLASMA APPARITION
13

HP

attack:
atk: 15
continuous:
Types: astral undying
move: straight line 4
cost: 15
PORTAL
40

HP

portal: Can play from hand by this card.
rooted: Can't move unless warped.
move: rooted
cost: 0
POSSESSION
1

HP

On Play:
possession: Add demon to a card's types by dragging this card from the hand over a card on the field.
type: demon
move: zero
cost: 0
PSYCHO FIEND
15

HP

force: Drag and drop a card (can be opponent's) to one of it's adjacent tiles. Must be within 2 tiles (vertical and horizontal) of this card. Target can't be rooted.
places: 1 range: 2
omni slash: Attack all adjacent cards.
atk: 12
Types: astral demon
move: single
cost: 31
PYROMANCER
5

HP

attack: Changes terrain to scorched.
atk: 4 type: scorched
bonuses: scorched
Types: mage
move: single
cost: 0
QUEEN OF THORNS
4

HP

attack:
atk: 2
On Play:
call to arms: Play 1 queen of thorns from your deck if there is an available adjacent tile.
name: queen of thorns
Types: demon plant
move: single
cost: 0
QUICK SAND
1

HP

On Play:
quick sand: Kills all cards of cost less than 10 on oasis excluding cards with jump, side jump, or move on oasis.
move: zero
cost: 0
RALLY
1

HP

On Play:
rally: If you have at least 3 cards with no types in common, gain 35 mana. No type is considered a type for this ability.
move: zero
cost: 0
WRAITH BLADE
1

HP

On Play:
equip harvest: Change one of your card's movement based attacks to harvest 10 mana and increase it by 6. The target now takes 1 damage per turn change. This card is sent to the grave after use.
buff: 6 damage: 1 mana: 10
move: zero
cost: 0
RED REAPER
7

HP

attack: 20 mana on kill
atk: 24 mana: 20
bonuses: wasteland
Types: undying
move: single
cost: 45
CRABULOUS
30

HP

attack:
atk: 9
bonuses: ocean
Types: amphibious
move: horizontal vertical 1
cost: 0
RITUAL SQUARE
1

HP

On Play:
ritual square: Position 4 of your cards in the corners of a 3 by 3 square for 70 mana. Play this square center to activate.
mana: 70
move: single
cost: 0
SANDSTORM
1

HP

On Play:
blind on oasis: All cards on oasis cannot do movement based attacks until 2 turn changes.
move: zero
cost: 0
SCALE CALL
1

HP

On Play:
cursed summon: If your king is a dragon, you summon a dragon from your hand. It can't move this turn and will lose 10 hp every turn change now. Scale call is sent to the grave after use.
move: zero
cost: 0
SEANCE
1

HP

On Play:
seance: Play this card on any empty tile surrounded by adjacent cards to get 8 times that number of mana. Those cards can be owned by either player.
move: zero
cost: 0
SHADE
3

HP

attack:
atk: 4
On Play:
revive all: When played from hand or resurrected, all shades are revived.
name: shade
Types: undying
move: diagonal
cost: 0
DEVIL'S SHADOW
5

HP

attack:
atk: 5
On Play:
revive all: When played from hand or resurrected, all devils' shadows are revived.
name: devil's shadow
Types: demon
move: move by type
cost: 0
SHADOW LURKER
41

HP

attack:
atk: 16
continuous:
Types: demon
move: move by type
cost: 33
SHARK WARRIOR
17

HP

attack:
atk: 7
bonuses: ocean
continuous:
Types: amphibious
move: single
cost: 0
SHOCK LEVIATHAN
47

HP

attack: Attacks all cards within distance 2 (excluding itself) that are within the target's area of connected ocean tiles. Connections are horizontal and vertical.
atk: 21
Types: aquatic
move: dualzigzag
cost: 38
SHOCK WAVE
1

HP

On Play:
explode: Attacks all cards within distance 2.
atk: 6
move: zero
cost: 0
SIREN
7

HP

control: Control a card of cost less than 20 that isnt a king for your turn.
Types: aquatic
move: single
cost: 5
SKELETON WARRIOR
10

HP

attack:
atk: 6
bonuses: wasteland
On Play:
revive all: When played from hand or resurrected, all skeleton warriors are revived.
name: skeleton warrior
Types: undying
move: single
cost: 0
SLAUGHTER
1

HP

On Play:
explode: Attacks all cards on the board.
atk: 12
move: zero
cost: 20
SLUDGE
1

HP

On Play:
sludge: Play directly on a card from the hand. The card cannot move or use abilities until 2 turn changes later starting next turn. Sludge is sent to the grave after use.
move: rooted
cost: 33
SOUL COLLECTOR
6

HP

trigger:
collect on death: Everytime a card dies you get 15 mana.
mana: 15
Types: mage
move: single
cost: 0
SOUL STEALER
9

HP

attack: 20 mana on kill.
atk: 8 mana: 20
Types: demon
move: single
cost: 0
SPACE TEMPEST
20

HP

attack: Changes terrain to wasteland.
atk: 10 type: wasteland
bonuses: wasteland
Types: astral
move: side jump
cost: 20
SPIRIT WARRIOR
22

HP

attack:
atk: 13
move: straight line 2
cost: 11
STAR EATER
74

HP

force: Drag and drop a card (can be opponent's) to one of it's adjacent tiles. Must be within 2 tiles (vertical and horizontal) of this card. Target can't be rooted.
places: 1 range: 2
rooted: Can't move unless warped.
Types: astral
move: rooted
cost: 54
STARDUST REGENT
38

HP

shoot: Attack any card at distance 2.
atk: 19 range: 2
Types: astral
move: straight line
cost: 50
SUNSET SAMURAI
13

HP

attack:
atk: 8
bonuses: scorched
trigger:
mana from scorched: When a card dies on scorched turf you get 15 mana.
mana: 15
move: single
cost: 0
SWAMP
1

HP

On Play:
territory: Change all tiles within distance 2 (horizontally and vertically) to swamp terrain.
range: 2 type: swamp
move: zero
cost: 0
SWAMP TERROR
15

HP

attack: Changes terrain to swamp.
atk: 3 type: swamp
bonuses: swamp
continuous:
Types: insect plant
move: single
cost: 0
SWAP
1

HP

swap: swap 2 cards on the board with cost less than 30. Click the swap text on this card, then the first target, and then the second target to activate.
move: zero
cost: 0
SWARM
1

HP

On Play:
swarm: Drag and drop from hand over an insect card you own to summon all identical cards from your deck to random adjacent squares. None of these cards can move this turn.
type: insect
move: zero
cost: 4
SWIFT
1

HP

On Play:
swift: Play on a card of cost less than 30 to move again. Drag from your hand directly on top of a card to activate. Swift is sent to the grave after use.
move: zero
cost: 0
TAURUS DRAGON
72

HP

attack:
atk: 24
bonuses: scorched
Types: demon dragon
move: jump
cost: 58
PSYPHALOPOD
15

HP

continuous:
force: Drag and drop a card (can be opponent's) to one of it's adjacent tiles. Must be within 2 tiles (vertical and horizontal) of this card. Target can't be rooted.
places: 1 range: 2
Types: amphibious
move: single
cost: 32
THOUSAND EYES
3

HP

On Play:
call to arms: Play 1 thousand eyes from your deck if there is an available adjacent tile.
name: thousand eyes
true copy: Copy a card of cost 0.
cost limit: 0
Types: astral
move: zero
cost: 5
RAIDEN
18

HP

attack: If this card kills another, it may move again.
atk: 18 chain attack: infinite
bonuses: wasteland
Types: demon
move: side jump
cost: 31
SHENLONG
62

HP

storm: Changes adjacent terrain to ocean.
atk: 20 type: ocean
Types: amphibious dragon
move: dualzigzag
cost: 51
TIDAL WAVE
1

HP

On Play:
terrain attack: Do 15 damage to all cards on ocean terrain that are not amphibious or aquatic. Tidal wave is sent to the grave after use.
atk: 15 terrain: ocean
move: rooted
cost: 0
NORTHERN GIANT
52

HP

attack:
atk: 22
move: jump
cost: 42
TORNADO
1

HP

On Play:
wasteland tornado: Play on a wasteland tile. Tornado rotates adjacent cards by 2 tiles clockwise. Skips edges of the board and rooted cards. Damages each card by 6.
move: single
cost: 0
TRIAD
1

HP

triad: If you have 3 cards in triangle position with another card in the center, click it after activating this card to inflict damage.
atk: 24
move: single
cost: 0
UNDEAD PLAGUE
1

HP

On Play:
plague: Turns all cards on board undying.
type: undying
move: zero
cost: 0
LESSER VAMPIRE
17

HP

attack: If this card eliminates another, undying is added to its type. The attack damage is also added to this card's health up to its initial hp.
atk: 9 type: undying
Types: undying
move: single
cost: 0
VAMPIRE LORD
25

HP

attack: If this card eliminates another, undying is added to its type. The attack damage is also added to this card's health up to its initial hp.
atk: 12 type: undying
resurrect: Resurrect an undying card to adjacent square. You must pay its cost to revive.
type: undying
Types: undying
move: single
cost: 20
VAMPIRE PROGENITOR
45

HP

attack: Undying is added to a killed targets type. The damage heals this card.
atk: 16 type: undying
resurrect: Resurrect an undying card to an adjacent square. Pay its cost to revive.
type: undying
Types: undying
move: jump
cost: 50
VAMPIRE UNLEASHED
46

HP

attack: If this card kills a card, undying is added to its type. The damage is also added to this card's hp up to its initial hp.
atk: 17 type: undying
On Play:
morph: Must be dragged over another vampire card to play. Removes said card from play.
Types: undying
move: side jump
cost: 35
VILE BOG
1

HP

On Play:
terrain attack: Do 15 damage to all cards on swamp terrain. Vile bog is sent to the grave after use.
atk: 15 terrain: swamp
move: zero
cost: 0
VOIDBRINGER
30

HP

astral fissure: Your astral cards may move to an adjacent unoccupied square.
Types: astral
move: jump
cost: 5
VOLCANO
81

HP

rooted: Can't move.
spawn: Spawn lava golem on adjacent square. The golem can't move this turn.
name: lava golem
move: rooted
cost: 45
WARP
1

HP

warp: Puts your king on this tile.
move: single
cost: 20
DEEP SPACE WARRIOR
37

HP

attack:
atk: 15
continuous:
Types: astral
move: straight line
cost: 39
WASTELAND
1

HP

On Play:
territory: Change all tiles within distance 2 (horizontally and vertically) to wasteland.
range: 2 type: wasteland
move: zero
cost: 0
SCALE RITUAL
1

HP

On Play:
hp for summon: If your king is a dragon, it loses 20 hp and a random dragon is summoned from your hand. The dragon cannot move this turn. Scale ritual is sent to the grave after use.
move: zero
cost: 0
WINGS
1

HP

On Play:
wings: Change one of your cards movement to side jump (if its isn't rooted). Drag from hand to a card. Wings is sent to the grave after use.
move: zero
cost: 0
WITCH DOCTOR
5

HP

summon: Summon the top masked primal or serpent from your deck to an adjacent tile.
names: ["masked serpent", "masked primal"]
Types: mage
move: single
cost: 0
LUMINOUS WRAITH
3

HP

attack:
atk: 9
Types: undying
move: horizontal vertical
cost: 0
XERRA
61

HP

attack:
atk: 20
trigger:
terrain based: Increase attack by 5 on crystal, amphibious type on ocean, shoot attack 18 with range 2 on scorched, quake attack 15 on wasteland, 7 mana per turn change on oasis, and plant type on swamp.
Types: dragon
move: side jump
cost: 56

Play Multiplayer

Domain integrates board movements (like chess), card combos, and deck crafting to constantly create new situations where players must adapt to win. While Domain is comparable to Hearthstone or Magic, those games can suffer from stale metas. A few dominant decks can emerge in those games and players must copy those to stay competitive. In Domain, there are 150 unique cards, with unique abilites, and unique board movements. Players must leverage these different aspects to crush their foes! The more skilled player will usually win, not the player who just has better cards. You can hop into multiplayer below without signing up (UNLESS YOU ARE ON A MOBILE PHONE as that is not supported yet).

Play

Early Access: This is an early access release. It is fully playable but needs gameplay testing (and balancing). If you would like to support this game, sign up and buy cards. Note that you may play without ever spending a single cent and you can get cards simply by playing games. Please go to the forum section of the website to offer any and all feedback.

Location Gaming: In the future Domain will let players conquer real world territory. Real world locations will correspond to in-game property. For example, let's say you are in a coffee shop. The shop has geographical coordinates (latitude, longitude). These coordinates correspond to a location in the game world. While you are physically in the shop, you can log into this website and play a local tournament against other players in the same area. The winner claims the territory and may guard it or have an AI bot protect it instead. The owner of the territory will receive rewards as long as they own it. While some programming has been done for the location features it is not complete currently.

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